The Gulf war is an integral part of how gamer will approach Conflict Desert Storm. We're dropped into the Middle East on Aug 2, 1990, the day Iraq invaded Kuwait, and we're shown how a member of our commando unit has been captured by the occupying Iraqi military. You play most of the game with a team four specialists --an assault trooper, sniper, heavy weapons expert and a demolitions expert/medic-- but you pick up new members throughout each of the first four levels. You wont' have the benefit of the sniper, that very same commando that's been captured by Iraq, until you first rescue him in the game's first mission.
Even though there's a very comprehensive training mode, these initial levels where you're meeting up with your team members also ease you into the game's way of thinking. For example there aren't too many obstacles your main character, the assault trooper, can't handle but new challenges arise as you acquire your sniper, heavy machine gunner and explosives expert. With only 15 levels you would think this is a waste, but there's a surprising amount of game play, thanks to lots quick deaths, in Conflict Desert Storm.
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